Hello! I am relavtively new to captivate, but I have spent hours working and watching videos. I downloaded a project file (Wellbeing) and used it to create a lesson. My problem is the slides are auto advancing. I have built lessons from scratch that did not auto advance. I want the students to click on the “next” buttons to advance, but the slides move after 3 seconds or so. I am not using a skin, as I want students to use the buttons on the slides to advance.
Thanks!
Ok, so I get to add something that I do not believe has been mentioned by the two other very knowledgable posters.
With certain action there is sometimes a little check box under your actions that says “Continue Playing the Project”. Sometimes it is as easy to uncheck that box to fix the autoplay. This is usually when you do not have a next button, for example.
But I would say, adding the next button or an interactive object is usually a good idea. However, there are times from a design perspective you may not want that. I am working on something now that I am trying some different things out and not everything has a element to pause the slide. In this case, I am working on work arounds to pause the slides, similar to what has already been shared.
What has been posted here should give you some options to work with.
Best of luck.
Not really a solution in this case. I will try to explain the functionality of what you mentioned here. That option is only valid:
- if an interactive object (button, Text Entry Box) has been added
- if that interactive object has a pausing point
- if the action triggered by that object is a ‘simple’ action chosen from the dropdown list
- if the action triggered by that object is not a navigation action, nor some others where the option makes no sense
- when the learner has used the interactive object: if the option is unchecked the playhead will remain paused after executing the action, if it is checked the pausing point is released and the playhead continues.
You see that this answer has no meaning in this particular situation. The only way is to make the slide pause.
Moreover this option is only available for pausing points linked with interactive objects, not for those linked with slides (quiz, score, drag&drop). It is unnecessary for interactive objects triggering an advanced or shared action because such an action never releases the playhead unless you add the command Continue. The option is not available for hyperlinks which can trigger actions as well. It is however available for Object actions in D&D slides.
I know you prefer video but this is a ‘must-read’ blog post. To translate that in videos would result in probably at least one hour of video, if it is possible to explain the amount of information in such a short time. This is not about a simple step-by-step workflow but about insight.
http://blog.lilybiri.com/pausing-captivates-timeline
I’m only saying that sometimes the check box is checked. And when I have unchecked it, the slide does not advance. Are there other things on the slide, for sure. I was simply trying to provide something I learned on this community from another poster. It was mentioned on a similar issue I was having and that little check box fix helped. Is there more to it? Probably. Based on what was written, I thought that might help. That’s all I have to say on this.
Thanks
I tried to explain this feature but apparently I failed (again).
When you say ‘sometimes’, you miss what I wrote: default setting in the mentioned circumstances is a checked ‘Continue playing the project ‘ or ‘Continue after…’ which also exists when you talk about audio/video. I like to know why I am doing something and not just follow a ‘pointer’ without knowing reasons. My apologies, will not try to add extra explanations in the future.
Reason of trying to explain: I often have to solve tough problems for clients and to offer them a short manual how to repeat the solution. Too often I get the answer later on ‘your solution doesn’t work’. When checking in with the CP developers of the company it is because they cannot understand instructions nor why they are important to follow because of many reasons, except… they have a cheap hourly rate. Using Copy/Paste instead of importing is only one example.
Couple of ideas:
- Add a Next button to the master slide(s) which you use or even to the main master slide. Keep the default setting, which will add a pausing point at the end of each slide whatever the duration of the slide. You cannot use any of the old types of buttons (text, transparent, image) but a shape button or an image (bitmap or svg) as button is fine.
- If you want to have the learners use the Next button on a default playbar, do the same but use a shape button which has no fill and a stroke with a zero width. Effect is the same, but the shape button will not be visible to the learner.
The On Exit event is bit tricky and cannot be trusted in all circumstances. I would never advice to use that event.
Have a look at this blog:
http://blog.lilybiri.com/easy-timeline-tweaks
Add an interactive object such as a shape or image used as a button to your slide. For example, you could add a button that when clicked will take you to the next slide. Interactive objects include a pause that will halt the playback of the slide awaiting your learners to click. You can access at what point that pause occurs on the interactive object’s Timing panel.
If you don’t want to have additional buttons as well as the Captivate playbar you can alternatively change the on exit action of your slides to Pause. This can be done from the action section of the slide Properties.
Did you read my answer? Pause On Exit is not always a good idea, whatever other people claim. It happens after the last frame, not on the last frame.