May 26, 2021
Making Decisions Harder In Scenario Based Training: Add an Antagonistic Distractor to Create Doubt
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May 26, 2021
Making Decisions Harder In Scenario Based Training: Add an Antagonistic Distractor to Create Doubt
I have a Ph. D. in getting things done.  What does the learner need to do? Why aren't they doing it? What's the problem, and how will we know we've solved it? How can we help them practice what they need to do? What information must they have, to complete the practice activity?  My mission is to change what people DO, not just what they know.  I design experiences, not information.   I Design practice, not just random PowerPoints with lots of bullet points.  I show,  don't tell, in scenario-based training activities; building toolkits that learners can start NOW, not information dumps My  trainees are put into situations that are realistic... to solve problems, & possibly fail, & have someone help them.  It's less about, "Can you turn this into a course?, and more about, "We have a performance problem, can you help?"
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Making smarter decisions when you don’t have all the facts is an art and a science.

Adding an Antagonistic Distractor to simulations is magical because you begin to see a range of possible futures and adjust your degree of certainty accordingly-creating doubt and more context for RL Real Life in simulator situations.

We make these decisions with imperfect information, under conditions of uncertainty, over time. The trap that many ISD’s fall into is thinking in absolutes. We often think about decisions as either being right or wrong, with no nuance.

There is strength in thinking about every decision situationally: Dwight Eisenhower said, “planning is everything, the plan is nothing.”, implying that whatever you plan, you will be obliged to deviate from in response to circumstances.

1 Comment
2022-03-17 11:15:47
2022-03-17 11:15:47

Great thoughts, thank you!

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