- Learner selected avatar and name
- System assigned performance “Level” based on quiz performance
- Timed perceptual speed task that includes automatic scoring
The main focus of the project was a perceptual speed task based on an ability test that measures how quickly a person can scan objects and detect similarities and differences. In this case, the user reads a pair of 6 digit numbers and must determine if they are the same or different. This section of the project required the most coding in order create the functions for the countdown timer, the toggle buttons used in the test and the calculation of test performance.
Avatars, Timers and Quizzes
It is worth noting that the coding for the project was based on the strategy or actual code for a number of Adobe Community contributors.
Countdown Timers: The script for the timers was based on Greg Stager’s 10-Second Timer 3000, with some modifications. First, since it was used to set a time limit for the perceptual speed task, some of the buttons weren’t needed. However, as I found out, the script for the “Cancel” task was essential for ensuring the timer was reset prior to continuing navigation. Second, in addition to the countdown clock, I included a countdown bar.
Wrapping it Up
Files for Download
Captivate 2019 .cptx document: Mars Colony 01