Various organizations have been using videos as a part of their training deliveries for a long time now. Nowadays, interactive videos are becoming the trend and organizations are starting to opt for it. Video based learning strategies have always yielded positive results for businesses. They are seeing a wider acceleration in adoption because of a few other upcoming trends.
The change from traditional eLearning strategies to Mobile Learning strategies is seeing a prominent rise. Most of the formats for Mobile Learning strategies that are now being designed to be primarily consumed on smartphones make use of videos. Microlearning based techniques are also being used to both formal as well as informal learning. Microlearning used in combination with videos can be used as job aids or as Performance Support Tools.
Recent research indicates that an interactive video impacts learning 10 times more than a classic video.
The following are 5 ways you can use interactive video based learning strategies in your corporate training
As you have seen, the adoption of interactive video based learning strategies can create high-impact learning experiences. It appeals to all learner profiles, offers higher learner engagement quotient, provides better recall and retention, enables you to track the learner, enables you to check-point and assess learning, and can be used in combination with other techniques to amplify the impact.
Source: https://www.eidesign.net/5-ways-to-increase-the-impact-of-your-interactive-video-based-learning/
Sorry to sound sceptical, but I still prefer real interactive eLearning courses like Captivate was able to create since eons over the so-called ‘interactive video’. Interactivity is IMO too limited even when adding functionality as a bookmark menu and popup buttons.
The hotspots and KC questions are well implemented in the new CP2019 release, but eseentially video remains in the first place a passive medium. In some use cases, where a video can tell more than static slides or animations, it can contribute to the eLearning assets, but like VR, it is only one of the asset types, and not necessarily the most efficient. I want to see analysis about that.
A couple of tips can be implemented to increase the impact of interactive videos:
KISS (Keep It Short & Simple): The length of the video should not be too long to trigger boredom; a short video would definitely keep the audience engaged
The Magic Of Voiceover: Guiding the learner through voice scripts. Support visuals in video through voiceover to simplify learning.
Captions of the video: Captions are supportive for learners with hearing disabilities.
Thank you, Team Raptivity
The majority of us agree that interactive video is an effective tool. I’ve been thinking about it a lot since the Captive 2019 release. I think a word of caution should be coupled with our enthusiasm. I think any integration strategy that involves video should also consider the maintenance of that video. The cost of maintaining videos can sneak up on you.
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