In this, the first part in a 3-part series on adding audio to objects with Adobe Captivate I will take you through the steps in setting up your project. Then we will look at how to add your audio files to objects.
Have no time to watch the videos at this moment. Wondering if you talk about audio and timeline? The biggest problems with any type of audio are when pauses or pausing points occur. Have published a lot about those problems.
Object audio can be useful, but since the appearance of the Play Audio command, I tend to use the last one a lot to avoid some problems with object audio.
Hi Leive, I don’t deal with timeline audio in this video but I am actually working on a 4th video in this series on exactly that. I agree that timeline audio should not be overlooked and indeed I have started to incorporate it a lot more into my work.
Object audio does have its uses and benefits e.g. things like tabbed displays and character dialogues.
You seem to misunderstand. I was not pointing to slide audio, but to the way object audio is listening to Pause and to a pausing point. That is the biggest issue for most Captivate developers. Reason why I have posted many blogs concerning the timeline, pause and pausing points.
I don’t think I misunderstood I thought that since you said “Wondering if you talk about audio and timeline”. But, now that you clarified, I do see more clearly what you are talking about.
I agree that understanding the relationship between these (timeline pause points, pausing actions/commands etc.) are not always entirely intuitive for new users. I read your post a little while back where you used the traffic light metaphor which I did find helpful (thanks).
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