I want to start using games in my training. The templates I have looked at talk about downloading a hotfix related to 2017. Have these games been fixed for 2019? Is there a better or worse template to use? Also, most of my users have cell phones they use for training.
Just one link as example:
http://blog.lilybiri.com/svgs-for-color-based-quiz
It has been explained as a question alternative, but with SVGs you are certainly capable of developing real games, which will be (due to small file size) also be able to load on mobile devices.
Yes, that is the case. A SVG is a script and it takes little time to evaluate but that can indeed lead to some blinking. Same is often happening with shapes when they have an applied effect. It may be annoying in some cases. What is better: using a SVG which will not lose its crispness when resized or using a bitmap image like a PNG which can become blurry? For games where all SVGs have to be ‘reconstructed from the script’ only once, I prefer them for the crispness. If you have a lot of SVGs to appear at different times, I may prefer PNGs. Judgment is up to you and to the situation.
Still no answer… If you are talking about games which are not packaged with Captivate, you will have to contact the game developer. It is perfectly possible to create small games in Captivate with advvanced/shared actions. You can have a look at my blog to find some examples.
I don’t know if you are talking about the Learning Interactions, which were interactive games? Are you on 11.5? Have bad news: those interaction have been deprecated, are no longer available.
In my blog you’ll find several games with explanation of the setup.
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