How to prevent a learner to use the Submit button on a scored D&D slide when he didn’t yet perform any drag action. Workaround.
Intro
In a recent thread user asked how to prevent that a learner would click the Submit button on a Drag&Drop slide before having performed at least one drag action. Sort of alternative for preventing ‘Skip’ on a normal quiz slide. Such functionality is not available out of the box. The D&D slide needed to be scored, which made the situation more complicated (easy reset by developer is only possible for Knowledge Check slides).
Like all quiz buttons, the Submit button on a D&D slide is an embedded objects. Consequence: it doesn’t have an individual timeline nor an ID. There is no way to disable that button. You can drag it out to the scratch area, and use Auto Submit, but that was of course no solution for this situation.
Example file
Have a look at this published file. As usual I used some ready-to-go-slides, in this case from the project ‘Rhapsody’. All slides were taken from this Quick Start Project, but I deleted the existing Drag&Drop interactions, just used the design components. After the title slide, you’ll see two Drag&Drop slides. The Submit button is not on the slide when you start, it will only appear after the first drag action.
The Submit button is not on the slide when you start, it will only appear after the first drag action. To make the slides more similar to quiz slides, I added a second step to the Submit Process.
Check your Captivate knowledge for version 11.5:
I will explain the complete setup step-by-step in a blog post. Most is based on understanding and using the Timeline. If you don’t feel comfortable with Captivate’s Timeline, check my blog posts like this one
It is possible to extend this workaround to more complicated situations. At this moment the Drag&Drop slides have only one attempt, but they have a score. There is only one attempt on Quiz level as well. If you want to have the same workflow for a second or later attempt on question or quiz level, you’ll have to reset the Submit button by using an opposite motion effect.
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