March 5, 2020
New VR Method
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(11)
March 5, 2020
New VR Method
I've been developing eLearning in a variety of formats since 1983
Master 38 posts
Followers: 75 people
(11)
11 Comments
2021-12-07 22:26:03
2021-12-07 22:26:03

i do wonder how these show up in headsets though

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2021-12-07 22:25:37
2021-12-07 22:25:37

love seeing all of these applications

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2021-12-07 22:21:40
2021-12-07 22:21:40

this a great step up!

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2020-03-10 10:42:03
2020-03-10 10:42:03

Hi Phil,

How would this appear in a VR headset? I assume this method is best suited for desktop, tablet and phone users. I would love to have more functionality for the VR projects so if this could be a workaround for VR headsets, it would be extremely interesting.

Thanks,

Sam

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sam.m
's comment
2020-03-16 20:35:11
2020-03-16 20:35:11
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sam.m
's comment

Hi Sam,

They only way VR works with the headset is if you create a VR Project. If you create a responsive or a blank project and insert the 360 slide, you can’t use the VR headsets.

Let me know if you have any other questions.

Cheers,

Phil

 

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Phil Cowcill
's comment
2020-03-17 13:19:43
2020-03-17 13:19:43
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Phil Cowcill
's comment

I tested a Captivate VR project in the browser of an Oculus Quest. I did go into VR but the buttons dit not work. Could this be a problem with the controler input? I’m new to VR, so still getting to know the ins and outs.

In an Embed situation, if you add a fullscreen button to the embed, would you be able to switch to VR mode?

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Jonathan Joosten
's comment
2020-03-19 08:49:29
2020-03-19 08:49:29
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Jonathan Joosten
's comment

Hi Jonathan,

Can you send me a link to the project and I will check my headset? I don’t imagine it is the controller input, it’s more likely the setup in Captivate.

Thanks,

Sam

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sam.m
's comment
2020-03-19 10:54:08
2020-03-19 10:54:08
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sam.m
's comment

Hi Jonathan,

Just a thought, are you using the touchpad or trigger on the controller?

Captivate uses the touchpad and unsure if we can change this.

Thanks,

Sam

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sam.m
's comment
2020-03-19 12:19:16
2020-03-19 12:19:16
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sam.m
's comment

Hi Sam.m,

I’ve uploaded a Captivate file here that has the VR embedded in a slide. I’m pretty sure that it won’t work with the head set as it’s a regular content slide , but I’m open to being wrong. Let me know if it works for you.

Johnathan,

I’m not sure why the buttons aren’t working. It may be a configuration/driver issue but I’m only guessing. I’d need to sit down and play with the technology to know for sure. Sorry I’m not much help on this.

Cheers

Phil

 

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Phil Cowcill
's comment
2020-03-19 14:00:55
2020-03-19 14:00:55
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Phil Cowcill
's comment

Hi Phil,

Thank you for this, I’ve just had an experiment and it is possible to use the 360 video but due to the size of the overall project/slides not scaling to VR headset view, the experience isn’t great and quite disorienting due to the slide/360 moving at the same time.

Definitely something to work on for Adobe to offer more features in VR mode 🙂

Thanks,

Sam

 

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sam.m
's comment
2020-03-24 12:10:10
2020-03-24 12:10:10
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sam.m
's comment

You’re right Sam. You can’t really get 360 video to play in a VR project in Captivate. The only way to get a video to play in a VR project is to have a local copy of the file. Using the URL won’t work. However, now that I’ve said that, I have been able to embed a VR object in a regular content slide. I’ll have to do some experimenting to see if I can get a 360 video to play as an object in a Captivate slide. Something to look into.

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