You volunteer at the local animal shelter. The manager of the shelter knows that you have eLearning design skills and has asked you to create a mobile-ready educational module for families adopting a new dog from the shelter. To save yourself some time, you decide to use slides already designed from the Quick-Start Projects. The Shelters wants the beginning of the module to showcase the dogs that are currently up for adoption. Families will be able to drag and drop the dogs to the stage and learn more about their various traits and needs. Once they select a dog for adoption, the mobile learning course will take them to an educational page about caring for their new pet, and include details specific to the needs of the dog they’ve selected. The module will also assess that they understand the requirements of looking after their new pet with a brief knowledge check. If successful, they will get specific instructions on the next steps to complete their adoption. This example allows your learners to make choices and have them carry forward into other slides and interactions.
This interaction is a great way to begin scenario-based training, where the choices the learner makes upfront affect the rest of the module. Learners will see the consequences of their actions.