April 15, 2020
Learner Engagement in Workplace E-Learning
Comments
(0)
April 15, 2020
Learner Engagement in Workplace E-Learning
Newbie 1 posts
Followers: 0 people
(0)

I read from Christy Tucker’s blog that there are certain guidelines instructional designers can follow to create engaging e-learning experience.  The following paragraph is very informative and useful to know:

“Boredom was more likely to lead students to game the system. For workplace training, this would be clicking next quickly and randomly guessing multiple-choice questions until passing.

Affective engagement also relates to “task-values,” or the value people perceive in completing a task. A task might be intrinsically enjoyable (intrinsic value), useful (future utility value), or important to do well (attainment value). If you view a task as useful and enjoyable, you’re likely to feel positive emotions toward completing it. This also relates to motivation and persistence.”

If anyone is interested in the engagement piece about e-learning design, please share useful resources so we can learn together.

0 Comments
Add Comment