Implemented sequencing in motor/engine parts assembly in Virtual Reality for Oculus Quest. Our goal was to incorporate correct sequencing of assembling engine parts.

We created snap zones and snap objects to address this. Visual feedback through active states and colored object layers added intuitive guidance for users.

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2022-03-14 08:39:55

I’d love to design for VR – this is great, thanks!

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2021-12-07 21:48:47

very informative, thanks!

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2021-12-07 21:47:23

unity is definitely a powerful game dev engine

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2021-12-07 21:45:43

this was a great tutorial!

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