March 26, 2021
Sequencing in engine/parts assembly in Unity VR
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Summary
Experience-based feedback encourages learning from both wrong and right choices. A scenario-based elearning solution also promotes freedom of choice, as does VR/AR solutions.
Implemented sequencing in motor/engine parts assembly in Virtual Reality for Oculus Quest. Our goal was to incorporate correct sequencing of assembling engine parts.
We created snap zones and snap objects to address this. Visual feedback through active states and colored object layers added intuitive guidance for users.