Our team at Los Angeles Pacific University is extremely focused on student centered design. We’ve spent intentional time during every course design and every media design project applying the Know/Feel/Do framework. What does the student need to know? How do we want them to feel? and what do they need to be able to do?
This process has led us to create some very engaging courses! Including the FEEL elements is what has set our work apart. Our students are adult learners, so we utilize androgogy, grit, growth mindset, and psychological safety theories as well. Our number one goal is engagement and empowering the student to learn. We have found that the best way to do that is to engage emotion through story, scenarios that are applicable to real-life, and first-person interactive games where they have the safety to fail and learn from their failures through positive feedback. I could go on and on!
I try to make learning as interesting and interactive as possible, and I prefer to use a variety of things that keep learners on their toes a bit.
After spending some years in classrooms and training rooms, I have seen first hand what boring learning can do to an audience. I have also been a student and e-student and know the kinds of things that keep me interested. Now, that is not to say what keeps me interested is the same for everyone.
So I also think that thinking about the learner and how they learn is important. Plan out different ways to engage each type of learner and then keep them in mind as you design a course.
There isn’t one way to do things, but I find keeping learners at the centre of what you are doing is a good place to start anyway. Others may disagree. And that’s ok. Variety is a good thing.
Personally, I do my best to avoid the classic linear approach with forced navigation in eLearning and prefer to focus on creating interactions my learners can explore more like a website. I do tend to keep the mobile design simple but with visually engaging and simple-to-use interactions.
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