December 9, 2021
Captivate 2019 VR accessibility
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December 9, 2021
Captivate 2019 VR accessibility
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Hi! Does anyone have insight into the Captivate 2019 VR output accessibility/s508 compliance? I am aware of creating alt text, adding audio and the basics, but none of this is rendering a product that I would accept as in compliance. Any tips or tricks in the development of such a VR project? thanks!

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2022-01-11 22:22:19
2022-01-11 22:22:19

I’m learning Adobe Premiere. Some of the demos I’ve seen, show how to insert 3D lettering in your 360 still mages and video. The transitions between scenes is very cool. They have one transition that looks like Thanos tunneling across the universe. Look at Adobe Primier for more creative tools with VR and AR.

i wouldn’t know how to integrate Pr to Cp.

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2021-12-14 12:07:23
2021-12-14 12:07:23

The short answer is that virtual reality in Adobe Captivate cannot be made accessible.

There are two many aspects that exclude certain groups. For example, there is no keyboard shortcuts for hotspots, no closed captions for VR video. There are other aspects as well but it would take an update to how Captivate manages VR in order to make it compliant to accessibility standards.

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2021-12-10 17:06:58
2021-12-10 17:06:58

Currently, VR lacks agreed-upon methods for making content accessible; the ability to render content in all of the possible alternative modalities (e.g., sound to text in the closed captioning example, imagery to audio in the alt text example, etc.) are important steps to enabling VR content accessibility, but unsure if that is possible at this time in any VR learning environment.

Because of the range of Disabilities that need to be addressed in order to be 508 compliant, a VR product would be a very robust and complicated product to convert to all of the screen readers, audio devices, etc. that are utilized by the 508 Compliant users.

While there are many individual modalities that can be converted and made to be 508 compliant, I have not found, nor been made aware of, any way to convert all of a VR project to meet 508 Compliancy Standards. I work with the Military and Government on a lot of projects and we do use VR for training, but not on any training that needs to meet 508 Compliancy Standards, for those we use simulated environments, 2D/3D and the such as these all have easy to implement 508 Compliancy standards conversion methods and tools, even in Captivate.

It may be a few years before any VR developed project will be able to meet the 508 Standards, let alone integrating into an Authoring tool such as Captivate.

I am hopeful that I am incorrect and that someone will chime in and say how to get 508 Compliancy on VR products, because there are many students out there who may be able to benefit highly from VR.

 

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