May 7, 2022
Puzzle in Captivate
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(6)
May 7, 2022
Puzzle in Captivate
I have been working with e-Learning since 1998.Moodle (and other LMS) development specialist and SCORM developer (Captivate and Articulate).Systems Analyst, IT manager, future biologist and mother of Arthorius.
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Hi! In the next project I need to develop, i’ll have to assemble a puzzle, those very classic ones, with pieces to fit one into the other.

Any idea how I can develop this game in Captivate? You’ll need to drag/drop it and make sure it’s in the right place.

I know how to do it in Articulate, but I’ve never done it in Captivate.

Wish me good luck!

6 Comments
2022-06-15 21:50:55
2022-06-15 21:50:55

Yes, while not all games are effective for e-learning, it can break up some monotony and aren’t inherently bad. It also may be more of a personal preference or depend on the type of learners being targeted. Best of luck!

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2022-05-19 09:07:01
2022-05-19 09:07:01

Learning should always be FUN, and that doesn’t depend on the presence of games at all. When I was teaching/coaching in university college any lesson where we didn’t have fun was considered by me as being a ‘failed’ lesson. Just adding some simple games is not at all a guarantee for the fun factor.

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2022-05-18 20:08:58
2022-05-18 20:08:58

I like to use gamification features to get more engagement, but personally I am not convinced that eLearning should be done with games. To develop a real serious game you need a lot more than rapid eLearning authoring tools (which is Captivate). Do not expect to have those rather simple games back which were under the learning interactions. I don’t see why a puzzle would lead to better learning, some games can help to increase logics skills of course, although at this moment I see very rarely eLearning courses which really focus on specific skills.

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Lieve Weymeis
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2022-05-18 20:15:01
2022-05-18 20:15:01
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Lieve Weymeis
's comment

I think the simulations / game based learning theories support keeping users engaged.  Yes, you need to make sure that the goals are always on task and it might not be the best tool for every situation, but it should be in an Instructional Designer’s toolbox.  I think that Captivate should still continue to provide examples of gaming even in a eLearning authoring environment.  It makes learning fun.  OOOPS.  I said a word that we don’t normally equate with learning.

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2022-05-12 08:37:30
2022-05-12 08:37:30

You didn’t get any answer yet and probably will not like mine.

Before version 11.5 Captivate had a puzzle interaction, but the team took out all games with 11.5 because they were rarely used. That is a bummer for you, because Captivate is not really a gaming application although you can create rather simple games, where you eventually add some JS.

One tip if you want to try anyway: use SVGs, not bitmap images. The reason is that only for SVGs you can make the image itself being the active area, instead of the surrounding bounding box as is the case for bitmap images. That is important, especially if you want to use D&D. In this blog post you’ll find an explanation and a simple game:

http://blog.lilybiri.com/svgs-for-color-based-quiz

 

 

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Lieve Weymeis
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2022-05-17 23:53:50
2022-05-17 23:53:50
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Lieve Weymeis
's comment

I think gaming and education go together well.  Or at least gaming and learning.  I think they should consider bringing it back and/or having it ready as a download.  I am sorry to read that.

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