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VR/AR mlearning and Freshman University Orientation
Hello Adobe Captivate Community. I’m really excited about Captivates 2019 update which has added VR projects to its capabilities. I’m interested in gathering research on the use of Captivate’s VR capabilities in creating behavioral learning for Autistic students. Does anyone out there know of existing programs or best practices for creating behavioral learning modules through VR learning design?
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