June 15, 2017
What Will elearning Look Like In The Future?
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(5)
June 15, 2017
What Will elearning Look Like In The Future?
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Lately I’ve been wondering what elearning will look  like in the future.

With technologies always emerging like virtual reality, gamification and more focus on mobile learning; will there still be a place for the current format of working through modules slide by slide?

I think technologies like VR will become more affordable for everyone and when the process is made easier, it could possibly become the new norm. But is this realistic, and what other technologies do you think could also change how we make training?

It also brings up the question of what skills do you think we should be learning now, for the future, so our current skills won’t become outdated.

Would love to hear your thoughts.

Luke

5 Comments
2017-10-05 20:01:43
2017-10-05 20:01:43

I’m a long way from needing VR to help my training (of clinicians to use the hospital’s Electronic Medical Record system.) But I’d dearly love easy ways to track what users do in ways that I can use. I’ve heard a little about xAPI, but someone, show me how I can find out how long it takes my users to make the correct click, where they’re clicking instead, etc. I want to get feedback from my users (I’m just starting to use Paul Wilson’s suggestion of embedding a Google Form as a Web Object to solicit comments.) The cpInfoQuiz variables are just the most preliminary/ crudest metrics.

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2017-06-16 01:09:37
2017-06-16 01:09:37

I think the best thing an eLearning designer can do for their career, and for the sake of their learning audience is to stretch their design abilities. If you are currently designing “working through modules slide by slide” as Luke called it (AKA, level 1 eLearning), then you need to stretch yourself and starting incorporating level 2 design concepts into your training (intermediate interactivity, audio, video, click to reveal). If you are already at level 2, again, stretch yourself and move your designs up to level 3 (branching, scenario based, experiential, and certainly with a strong sense of storytelling).

When technology for VR becomes readily available, for it to be of value to your learners, your designs will need to be experiential and driven by various interactive scenarios for it to have any real meaning or contribute to the learning objectives.

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2017-06-16 00:22:38
2017-06-16 00:22:38

I would love to hear what Joe Ganci or Joe Ganci have to say about the this as one of the two has been in the industry longer than anyone that I know.

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Paul Wilson
's comment
2017-06-16 03:41:08
2017-06-16 03:41:08
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Paul Wilson
's comment

Oh, my, I have a clone!

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Joe S Ganci
's comment
2017-06-16 03:42:03
2017-06-16 03:42:03
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Joe S Ganci
's comment

Seriously, I’ll respond when possible. I’m tremendously busy for the next few days (weeks? months?).

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