July 30, 2018
Beyond the Buzz Phrase: Social Learning & LMS Gamification in Real Life (Recording & Slides Included)
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July 30, 2018
Beyond the Buzz Phrase: Social Learning & LMS Gamification in Real Life (Recording & Slides Included)
Katrina Marie Baker works for Adobe as a Senior Learning Evangelist. Her independently operated consulting firm has advised organizations in aerospace, construction, healthcare, legal, retail, technology, and transportation. Katrina facilitates keynote sessions and master classes for learning professionals. She also maintains YouTube channel Learn Tech Collective. She has authored books LMS Success (2018), The LMS Selection Checklist (2018), and Corporate Training Tips & Tricks (2017). Katrina is a former Director of Technology with the Association for Talent Development. She has worked in people/project management and global training capacities for Fortune 500 retailer Whole Foods Market, and Global 100 law firms Cooley LLP and Latham & Watkins LLP. Previously, Katrina worked in music and video production for clients such as Disney Channel and Adult Swim.
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If you were busy last Thursday, you may have missed a fun webinar about social learning and gamification.  We had over 170 audience members who contributed great ideas and feedback.  You can take a look at:

  1. The webinar recording courtesy of eLearning Industry, and
  2. The slide deck with images courtesy of Adobe Stock

Below is the session description.  Have an awesome week!

They are the two of the most popular buzz phrases in the Learning and Development industry—social learning and gamification. You’ve likely heard about the benefits of both in terms of learner engagement and retention. This webinar goes beyond theory and focuses on what gamification and social learning LMS features can do for your training program.

Join Katrina Marie Baker and explore how to:

  • Effectively blend social learning into existing courses using an LMS
  • Align gamification initiatives with business objectives so they contribute to your organization’s goals
  • Use learning technology to drive engagement using badges, leaderboards, and rewards

This webinar includes examples of gamification and social learning features found within Adobe Captivate Prime.

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