October 10, 2018
“Double Vision” on VR project-Adobe Captivate 2019
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(7)
October 10, 2018
“Double Vision” on VR project-Adobe Captivate 2019
Newbie 2 posts
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(7)

Hi everyone,

I am working on a VR project in Adobe Captivate (2019 release) and when I do live preview on devices, it doesn’t seem to work properly. I am seeing double vision of everything.

Is anyone else experiencing this as well?

7 Comments
2019-04-12 13:20:19
2019-04-12 13:20:19

susannea49290933 can i ask how you put the vr content onto the oculus go ?

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2019-01-28 14:38:41
2019-01-28 14:38:41

And yes it works properly on a laptop or other computer screen.

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2019-01-28 14:02:31
2019-01-28 14:02:31

We have iPhone XR. We use a GoPro fusion 360 camera and edit in Adobe Premiere. The output looks great on Oculus Go. But if we edit in Adobe Captivate (to be able to make projects with interactivity for phones) The aspect ratio sets the focal points of the splitted view further apart than cardboard lenses  are set to. The result is double vision. We tried to find VR headsets for phones where the distance between the lenses can be adjusted. But none of them can be adjustet enough. I found some VR movies on Youtube that works on the XR phone. Like the rollercoaster on the attached file. It has a different aspect ratio than the phone. Meaning that the display on the phone has black spaces at both sides. But that you cant see in the cardboard and the result is a clear picture.

Attachment

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susannea49290933
's comment
2019-04-12 13:21:25
2019-04-12 13:21:25
>
susannea49290933
's comment

hi im tryin to figure out how to put a captivate vr project onto an oculus go, could you tell me how you did it?

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2019-01-22 14:07:04
2019-01-22 14:07:04

We have the same issue when viewing on an iPhone XR. It is because the size of the screen is bigger than the phones fx a cardboards lenses is set to fit to. It would be nice if Adobe could give us the possibility to export for different phonesizes.

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2018-10-12 20:42:53
2018-10-12 20:42:53

Which devices did you use? Is it working properly on a laptop/desktop screen? What did you use to create the images?

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Lieve Weymeis
's comment
2019-01-30 12:18:09
2019-01-30 12:18:09
>
Lieve Weymeis
's comment

We have iPhone XR. We use a GoPro fusion 360 camera and edit in Adobe Premiere. The output looks great on Oculus Go. But if we edit in Adobe Captivate (to be able to make projects with interactivity for phones) The aspect ratio sets the focal points of the splitted view further apart than cardboard lenses  are set to. The result is double vision. We tried to find VR headsets for phones where the distance between the lenses can be adjusted. But none of them can be adjustet enough. I found some VR movies on Youtube that works on the XR phone. Like the rollercoaster on the attached file. It has a different aspect ratio than the phone. Meaning that the display on the phone has black spaces at both sides. But that you cant see in the cardboard and the result is a clear picture.

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