I am creating gifs and try to put them in Captivate. For this process, I create videos in Adobe after effects and import the files in photoshop to export them into gifs. My problem is, for some gifs, it works, and for some it doesn’t. I am wondering what’s the formula for this to work concerning several things such as:
-The size of the gif
-The transparency
-The lenght
-The frames
-Etc.
Does someone know exactly what is supported by captivate?
AFAIK GIF’s never support transparency, Has that changed?
I suspect you are talking about animated GIF’s. For HTML output in Captivate I also did see that nor every animated GIF will be functional (they were for SWF output). I do create animated GIF’s in Photoshop, not in AE. I have learned not to use masks for the animations, which worked perfectly in the past, but keep to simple layer/frame based animations. I have no formula, but know it is better to switch to Animate CC and use HTML animations (OAM).
Hi there!
Unfortunately, OAMs do not work.. eell they ONLY work at once size (around 437×337 or some weird size). And it’s not scaleable, and the bounding box cuts off part of the animation if it’s the exact same size. Character Animator can export PNG image sequences.. so I tried importing the PNG’s into Animate so I could then import the OAM into Captivate. This was a long route for trying to get Character Animator into Captivate, but it didn’t work. The size problem I mentioned as well as playback and trying to sync it up with an audio track. I went back and forth with Captivate team and Ch team trying to figure out a way. OAM surely wasn’t it. So I never even demo’d the 3 application process of getting the OAM into Captivate. Boo!
Hi!
Yes I’ve noticed this a bit myself. Seems a little buggy. Some say to set your frame rate to 0.2 but I can’t say my results were 100% there. Once I think I tried exporting it again and it seemed to have worked.
I’m sure others will add their two cents
Hope it helps! I’d be curious of the exact formula as well.
Cheers,
Mark
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