Green Check Marks with VR Hotspots

January 31, 2019
Newbie 3 posts
Followers: 1 people
5

Green Check Marks with VR Hotspots

Newbie 3 posts
Followers: 1 people
January 31, 2019

Using Windows 10 and Adobe Captivate 2019

While creating a virtual reality slide if you place a hotspot and use the DISPLAY TEXT action, you get a green check mark once the hotspot is clicked.

If you change the action of the hotspot to JUMP TO SLIDE, you don’t get the green check mark once it has been clicked. I am trying to let the user know what they have and have not clicked.

How do I get check marks for jump to actions?

Greg

Comments (5)
2019-02-04 07:15:49
2019-02-04 07:15:49

Hi GregoryAS ,

The check marks are for the action like Image,Text,Audio. This is to ensure that we have completed the actions. Check marks are not for the navigational actions like Jump to next slide,Next slide,Previous slide, because while performing this actions we are moving out of a current slide. Check marks get reset when you revisit the slides.

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Chithra Basker
's comment
2019-02-04 08:42:56
2019-02-04 08:42:56
>
Chithra Basker
's comment

Thanks for the explanation, Chitra! It confirmed my suspicion. It is a bit strange how often clients require that type of control for learners…

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2019-02-01 20:23:47
2019-02-01 20:23:47

@warmstrong The number of actions that can be triggered by a hotspot in a VR project is limited. You cannot even trigger an advanced nor a shared action.

@Gregory I have to explore if I can find a workaround. Meanwhile can you check the exact version number, because there has been a patch. It should be 11.0.1.266.

You can have a look at my blogs about VR and 360 slides for some tricks, but not for the checkmark. Will post links in a separate post, because comment could be delayed for moderation.

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2019-02-01 14:35:25
2019-02-01 14:35:25

Have you tried using an advanced action script where you delay next action by a short period of time then tell it to jump to slide? I am not on 2019 yet but it may be worth a try to see if it allows the default button scripting to finish before initiating the next action. Just a thought.

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