This project demonstrates a recorder fingering chart built in captivate. The chart is interactive, displaying the pitch created by the chosen fingering.

This project expands upon the previous two. We now have a reasonably functional fingering chart. Users are able to select fingerings by interacting with individual finger holes, selecting them as either open or closed. Standard fingerings will display the pitch on a treble clef staff. Incorrect fingerings currently display no message.
This chart would be useful for a student reviewing fingerings, but probably not for a complete beginner, who would likely randomly select fingerings and be surprised to find that many combinations don’t actually create a pitch . The current project only includes the first 10 pitches that are most common to my youngest recorder players (middle C, D, E, F, F#, G, A, B, C, D). I may have included C# as well.
I’ve left my test variables visible.
Here are a few features I’d like to address in upcoming iterations.
- Choose a pitch by selecting the letter name (possibly a set of buttons, drop down menu, scroll from side to side)
- Display a message that the current fingering is not a standard pitch
- Add fingerings for accidentals in the first octave, which will necessitate a solution for partially-covered RH3 and RH4 finger holes.
- Add fingerings for pitches that cross the break into the second octave, which will necessitate a solution for a partially-covered Thumb hole.
I found these resources really helpful in creating this iteration.
For Adding States to Graphics:
For Triggering a button via JavaScript:
- https://elearningbrothers.com/blog/trigger-captivate-advanced-actions-javascript/
- https://elearningbrothers.com/blog/making-adobe-captivate-2017-while-loop/
- https://www.youtube.com/watch?v=bJ5HN2Q6G9k
Thanks again for all your help and comments!
Shawn Keech
May I offer you some more links?
https://elearning.adobe.com/2018/11/states-state-commands/
https://elearning.adobe.com/2017/08/have-fun-with-while-loop/
http://blog.lilybiri.com/audio-objects-control-them
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