January 6, 2021
Aircraft Marshalling Signals Game
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(4)
January 6, 2021
Aircraft Marshalling Signals Game
With three years of experience as a Digital Learning Developer, I specialize in creating engaging and interactive learning content. My primary tools of choice are Adobe Captivate Classic (formerly 2019) and Adobe Captivate. These robust authoring tools have enabled me to create interactive and dynamic eLearning courses that cater to a diverse range of learners. I'm also skilled in video editing, adding storytelling elements and animations, and enhancing instructional videos. I use this skill to enhance the visual appeal and instructional value of my eLearning materials.I'm also on a continuous journey of self-improvement, and one of my current pursuits is 3D modelling. As technology evolves, so too does the potential for innovative learning experiences. By diving into 3D modelling, I aim to create interactive and immersive environments that truly captivate learners and enhance their understanding of complex concepts.Thank you for taking the time to explore my portfolio. If you have any questions or would like to discuss potential collaborations, please don't hesitate to reach out. Connect with me on Facebook, LinkedIn and YouTube to stay updated on my latest projects and professional endeavours. Thank you for visiting my portfolio!
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Preview project

Hello everyone. Marshalling game, it’s a short 10 question aircraft marshalling signals game created predominantly for mobile phones as it was posted on the group chat within my organization.

Due to Covid-19 many people within aviation industry has been staying at home for a while now, with this on my mind, I came up with the idea to create an aircraft marshalling knowledge check but keep it simple and fun at the same time.

To create the game I have used fluid boxes in Adobe Captivate 2019, advance actions and few variables.

Thank you all for your time to review my project.

 

4 Comments
2021-01-10 00:11:34
2021-01-10 00:11:34

Sorry for the late response, the point is that I have uploaded zip file and I was hoping that it will be available for everyone to preview without needing to download the file.

But when the post came out I noticed the note from Adobe saying that because it is a responsive project there is no preview available.

I might change the whole project into none responsive one and post it again.

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Filip Pietrakowski
's comment
2021-01-11 09:20:19
2021-01-11 09:20:19
>
Filip Pietrakowski
's comment

Sorry for popping in. But unzipping the file and playing locally may not be a good idea at all. Many features only are functional when you upload the published file to a webserver, as happens here.  Local viewing is often crippled or totally excluded (Adobe fonts is not the only reason). Maybe find another webserver? I have uploaded responsive projects to my domain, where I have a subfolder to provide links. Here is an example:

http://www.lilybiri.com/published/Fluid_EN/index.html

Secondly, it is not easy to convert a Fluid Boxes project to a non-responsive project. You can always publish a non-responsive project with Scalable HTML feature. Most of my published projects have been uploaded that way. They will rescale on each device to fill the browser. Only drawback: only landscape mode can be used. I have a blog discussing the possibilities to view on all devices, from which I took the link mentioned above.

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Lieve Weymeis
's comment
2021-01-11 10:06:59
2021-01-11 10:06:59
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Lieve Weymeis
's comment

Thank you for your advice, I will edit the post now and will add a link to it as I have created an account with Amazon AWS.

 

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2021-01-08 19:22:44
2021-01-08 19:22:44

Can you upload the zipped file to make it available to play/preview directly from browser (the add Captivate file feature in postings)? This way nothing has to be downloaded.

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