The Curator’s Assistant is a game designed to teach users how to discover the theme of an art piece. In essence, it is an opportunity for them to learn strategies and techniques for doing so but is designed to allow them to practice those strategies in real-time. By adding the layer of storytelling that places the user into a first-person experience, the new concepts are more likely to be retained.
I liked how I could route out the learning experience, but found the mixture of buttons, text buttons, arrows, and objects for the interaction (at times) confusing. I initially thought the next arrow was a play button and expected something to automatically happen or progress.
Other than that critique (which I hope is helpful), it was a fantastic experience that really made me feel as if I were on a tour.
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