April 19, 2021
Virtual Reality (VR) in Education Market is expected to reach USD 10,941.5 Million by 2025
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April 19, 2021
Virtual Reality (VR) in Education Market is expected to reach USD 10,941.5 Million by 2025
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Virtual reality (VR) is the use of computer technology to create a simulated environment. The best uses of virtual reality in the educational environment are in telerobotics, which involves managing robots from a distance. It enables students to interact actively with each other. VR supports students with learning and knowledge remembering. In class, children can learn to program a robot to perform certain tasks and use virtual reality to experience the actions of robot in first person. The technology software in VR allows students to move and explore around classrooms while learning. Wearing VR headset, students can experience high-quality educational visualizations that impelling a positive impact on the entire learning process. It is very useful for students to get easily understand complex theories, concepts and subjects.

Virtual Reality (VR) in Education Market is valued at USD 873.2 Million in 2018 and expected to reach USD 10,941.5 Million by 2025 with the CAGR of 43.5% over the forecast period. Increasing adoption of online education and rising investment in research and development regarding educations are the major factors driving the Global Virtual Reality (VR) in Education Market.

North America is expected to dominate the global virtual reality in education market with highest market share within the forecast period. Heavy investments in R&D initiatives, technological expansions and integration of pioneering technologies, major players’ presence are the major factors expected to propel the growth of the market in this region.

Asia Pacific is anticipated to show a strong growth majorly due to the increased production of smartphones and growing internet penetration in this region. According to UNESCO, Mobile broadband connections accounted for 45% of the total connections base in Asia Pacific by the end of 2015, a figure forecast to rise to 70% by 2020. In addition, increasing demand for advanced education systems from countries such as India, China, and Japan will further foster market growth in this region. Furthermore, the rapid increase in research efforts undertaken in the fast emerging economies of this region is also expected to further reinforce the market growth.

8 Comments
2022-12-12 20:43:36
2022-12-12 20:43:36

VR – A Fad?
When ‘responsive’ first came in after HTML5, many magazines published to ipads and other tablets. They slavishly created content for either landscape or portrait. After six months, they all limited viewing to one orientation. Looking back, I see that creators bend over backwards to accommodate the whim of the viewer while a new interface settles in. It’s only after a grace period that everything settles down that we see the actual potential for longevity.

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2022-03-14 08:36:51
2022-03-14 08:36:51

I love the idea of incorporating VR, I hope it’s not just a fad…

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2021-12-07 21:52:17
2021-12-07 21:52:17

we’ll see how students adopt this tech!

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2021-12-07 21:50:54
2021-12-07 21:50:54

looks like VR also has applications in the retail space

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2021-12-07 21:50:16
2021-12-07 21:50:16

this is def an expanding market

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2021-11-11 14:19:30
2021-11-11 14:19:30

Useful information.

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2021-11-11 14:18:49
2021-11-11 14:18:49

Great article.

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2021-06-23 06:02:57
2021-06-23 06:02:57

Very insightful article indeed. VR and 3D are being used together for in-depth presentations in the education industry, which in turn is raising the standard of training delivery.

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