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  • [Recording] Virtual Reality and Augmented Reality in eLearning: Trends, Applications and Challenges with Travis May – May 25, 2022
[Recording] Virtual Reality and Augmented Reality in eLearning: Trends, Applications and Challenges with Travis May – May 25, 2022
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[Recording] Virtual Reality and Augmented Reality in eLearning: Trends, Applications and Challenges with Travis May – May 25, 2022
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About the speaker:
Travis May has over two decades of creating, building, and leading global programs from intelligence, security, learning & development, training and workforce innovation. May, is a recognized expert in XR technology and innovation, having led Mastercard’s early development
efforts with immersive technologies. He spearheaded the use of Virtual Reality (VR) for Learning & Development and remote workforce collaboration, seeing marked improvement in staff engagement, knowledge retention, and collaboration, shaping the foundation for XR use throughout the enterprise. His role quickly expanded to emerging technologies, and leading Future of Work and Future of Learning solution development. May’s efforts led to national recognition from the Business Journals as a Top 100 Influencers: Rising Stars, Security Systems News 40 Under 40, St. Louis Business Journal 40 Under 40, and multiple team awards for training and workforce innovation.
Travis is now leading workforce innovation and strategy initiatives at the esteemed XR studio, Groove Jones, out of Dallas, Texas.
Session description:
With the world preparing for Metaverse, the use of immersive technologies such as VR and AR are growing faster than ever, revolutionizing the way people learn online. Many businesses have already started integrating this technology in their L&D and marketing strategies. In this session we’ll be joining Travis May, a leading industry expert in the field of VR, AR and AI, and Mark Takata, to discuss what it takes to build assets for large and small scale VR/AR simulations and create immersive learning projects from scratch. We’ll discuss if investing in VR/AR technology is the right choice for businesses, and how modern eLearning authoring tools are evolving as a cost-effective option to build 3D environments and simulations for certain use cases and industries.


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