July 9, 2024
Changing the character poses
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July 9, 2024
Changing the character poses
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How can I change the characters’ pose in my course upon clicking a button and using variables in the all-new Adobe Captivate? I want to create a button that, when clicked, switches the character’s pose between two states. Can someone guide me through the steps to set up this functionality? 

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2024-07-11 12:27:51
2024-07-11 12:27:51

Hi, to toggle or change the pose of characters in your course using the all-new Adobe Captivate, follow these steps: 

  • Select “Project properties” in the right toolbar. 
  • Click on the gear icon in the Variables section to launch the Variables dialog. 
  • Create a variable named “toggle_control” of type True/False with the default value set to False. 
  • Select the button in the content block. 
  • Go to “Interactions” in the right toolbar and click on the “+” icon in the Conditions section. 
  • Choose “Variable” and select “toggle_control” in the User tab with the dropdown option set to “Is Equal To” and select “False”. Then, click Save. 
  • In the Action section, select “More” > “Toggle variable” and add a new action. 
  • Set the character’s state to “Pose 2” and click Done. 
  • Switch to the Else tab and add a new action. 
  • Again, select “More” > “Toggle variable” and choose the variable “toggle_control”. Then, add another action to set the character’s state to “Pose 1”. 
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Batool_Akhter
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2024-07-11 12:50:50
2024-07-11 12:50:50
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Batool_Akhter
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If there are only two states, my approach is a lot easier, no need for any variable. Go to Next state will automatically toggle between the two states. Why complicate when it can be one easy?

If you have more than two states you’ll need a variable but not from the T/F type.

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2024-07-09 15:52:01
2024-07-09 15:52:01

Toggling between two states is easy:

  1. Create your multistate object with two states: Normal state (make it visible by default) and a custom state.
  2. Add the button.
  3. In the properties panel of the button, open the Interaction button. It will already show Click/Tap as event.
  4. You need a standard action ‘Go to Next State’ and choose the multistate object.
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