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The ASSURE Model is a systematic instructional design framework specifically developed for planning and delivering technology-integrated lessons. Developed by a team of educational technology experts: Dr. Robert Heinich (Professor Emeritus at Indiana University known for his pioneering work in educational technology), Dr. Michael Molenda (Professor Emeritus at Indiana University's Instructional Systems Technology department), Dr. James D. Russell (Professor at Purdue University specializing in instructional design), and Dr. Sharon E. Smaldino (Professor at Northern Illinois University focusing on technology integration in education). Together, these scholars combined their expertise in educational technology and instructional design to create the ASSURE model in the 1990s. This model ensures that technology and media are used effectively to enhance learning outcomes. ASSURE stands for Analyze learners, State objectives, Select methods and materials, Utilize media and materials, Require learner participation, and Evaluate and revise. Its systematic approach helps educators create engaging, technology-enhanced learning experiences while ensuring alignment with learning objectives and student needs.
eLearning Resources
The Herrmann Brain Dominance Instrument (HBDI), developed by American creativity researcher and author Ned Herrmann, categorizes cognitive and thinking preferences into four distinct quadrants. These quadrants represent different approaches to learning and problem-solving based on brain dominance. The HBDI framework highlights those engaging multiple quadrants fosters diverse and enriched learning experiences.
Note: These color codes are copyrighted by Herrmann Brain Dominance Instrument(HBDI), which is a registered trademark of Herrmann International. This representation is for educational purposes only.
Interactive eLearning
As an emerging instructional designer with a background in educational
psychology, I’ve always been fascinated by how people learn. Recently, I decided
to stop researching and start building — even before I had access to
industry-standard tools like ...
Interactive eLearning
WHY INTERACTIVE QUIZZES MATTER FOR K–12 LEARNERS
* Promote Active Learning: Quizzes require students to think, recall, and apply
knowledge.
* Provide Immediate Feedback: Students learn instantly from mistakes and
successes.
* Boost Motivatio...
Interactive eLearning
WHY USE CYOA ACTIVITIES IN EDUCATION?
* Boost Literacy and Comprehension: Students actively engage with the story.
* Encourage Decision-Making: Choices have consequences, fostering critical
thinking.
* Build Engagement: Interactive storytelling...
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