This flip card interaction demonstrates a fun way to teach and test important features of a product.
In this interaction, the participants start the game by flipping a card with a Core feature and matching it with its benefits. The interaction also shows Historic Events in product’s journey, which users will match with the respective years. If the flipped cards match, you earn 10 points. However, if the flipped cards do not match, they will be flipped back with the face down. Try to remember these cards as it becomes easier to find pairs as you play along. When you match all the pairs on the gameboard, you will win the game!
This game is responsive and can also be viewed on the iPad and iPhone (on specific resolution as configured in viewport).
Although I like the idea of the interactive, I feel an extensive cognitive overload as a learner because not only do I have to remember what each car part does, I have to remember where in the grid it was placed. Maybe there’s a more optimal use case for this interaction.
You must be logged in to post a comment.