

How can I grab a current image state and save it in a user variable?
I am looking for a way to grab the current image state and save it as a user variable for referencing later in a project. I am looking to grab a user’s state selection and then reveal different images later in the project. Any insight you could provide would be helpful.
I am looking for a way to grab the current image state and save it as a user variable for referencing later in a project. I am looking to grab a user’s state selection and then reveal different images later in the project. Any insight you could provide would be helpful.
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You got a JS answer indeed. But did you ever check this blog post where I use rather easy advanced actions to change states in other slides?
http://blog.lilybiri.com/choose-and-use-personal-avatars
Greg, you need to publish that book, or at least a user cheat sheet with all of these great options. This is exactly what I needed. How are you figuring out all of these powerful calls. I am transforming and simplifying the use of advanced actions with Javascript. It’s so much faster and easier to do. Do you have a current list somewhere with the basic actions? I want to play an audio file that I’ve imported and used in my project triggering it with javascript. would cp.playAudio(“name of audio”) work? I need to get hold of a set of these captivate calls so I can implement them in my project.
Works like a charm and powerful in conditional actions.
Many of the new ones I learned through studying the console.
Launch a project preview and open the console.
Start typing cp.
…then see all the commands that appear!
At that point – it is much trial and error to figure out the parameters to make them work.
Audio is tough to work with because Captivate changes the name of your uploaded audio file to some random number.
My approach has been to tie playing audio to a discrete “hidden” click box on the screen somewhere. Then I use JavaScript to perform the click on that box when I need it.
I saw your comments about that on another post. So, rather than playing the audio you initiate the click box to start the audio. Not as intuitive. I was hoping to trigger a variety of audio files from an array. So the effect is different each time the trigger occurs. I’m gonna have to give this a try.