for the upcoming session with Ray Jimenez and Dr. Allen Partridge on Crafting effective narratives for learning design.
For my high school General Chemistry course, the lesson on Density has a closing activity where students watch the clip from the first Indiana Jones movie where Indy is trying to gauge how much sand he should have in the bag to replace the gold statue so he can remove it from the pedestal. He fails and triggers all manner of mayhem. The students then puzzle out from what they learned in the lesson how much sand he actually would have needed to place to prevent triggering the traps. It turns out he would have needed over 2 2-liter soda bottles of sand to equal the mass of the gold statue. The students love the movie tie in and the puzzle to solve.
Yes, I created a VR project as a proof of concept for a location tour. As the audience were going to be young I had things signposted with popular cartoon characters (Peppa Pig, Thomas the Tank Engine, Bob the Builder, etc).
I think it would have worked well, but we would either have to pay for copyright on the images or get our own created so the project was shelved.
I can’t take credit for this but I was the developer of an eLearning course on cyber security that used a mixture of characters from the Matrix and the Avengers. They were careful not to use anything that would be protected by copyright. For example, the female character was Trinity and the Ironman character was simply Tony. The characters had a similar appearance to their superhero counterparts. It made it fun.
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