VR learning design for behavioral learning in Austistic students
July 4, 2019
VR learning design for behavioral learning in Austistic students
July 4, 2019
Newbie 3 posts
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Hello Adobe Captivate Community.  I’m really excited about Captivates 2019 update which has added VR projects to its capabilities. I’m interested in gathering research on the use of Captivate’s VR capabilities in creating behavioral learning for Autistic students.  Does anyone out there know of existing programs or best practices for creating behavioral learning modules through VR learning design?

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Jul 8, 2019
Jul 8, 2019

I plan to use VR goggles such as Oculus Rift.

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Jul 8, 2019
Jul 8, 2019
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DBruneau
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Be careful in that case, because at this moment only smartphone-goggles like Cardboard and Samsung Gear are supported officially.  Maybe too early for goggle-supported courses, will probably change in future releases.

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Jul 5, 2019
Jul 5, 2019

I cannot help you directly with your question, but it would be good to know for those who are able to give assistance, if you plan to use goggles or desktop/laptop to view the VR content?

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