The aim of this project was to provide a digital escape room experience for students to replace an earlier project with a physical escape room. We wanted this to be water science and engineering themed, with similar puzzles and skills needed in the physical version.
One more thing came to me. This project probably ( I don’t want, by any means, to question the jury’s decision, just my impression) deserved the place among the competition winners or runners-up. To devise such a scenario is something noticeable. And I loved the atmosphere. This is learning by engagement. Two years ago I participated in the Devlearn conference, and I remember, that one of the winners during the so-called Demo Fest, was also an escape room. This kind of training has great potential. On the other hand, there’s one big difficulty for the creators. If you make it too difficult, it will be frustrating for learners, If you make it too easy, it will be boring. This is called “flow” in game development – how to keep the players’ motivation at the right level. Here, the creators of the project did a good job. Anyway, I’m thinking about how to use this project to my advantage It’s really worth it.
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