A second version of our feedback box that uses multi-state objects to achieve longer text.
In this post I’ll explain how you can make wonderful, rich interactions in Adobe Captivate with simple multi-state objects. This is an easy exercise, simple enough for beginners and a great introduction to advanced actions. I’ll break the tutorial up into three basic parts, and along the way you’ll learn about three simple actions that when used together, create all of the changes and interactivity you find in the finished project. To begin, check out the published version of this […]
Technologies like VR and AR, automation, and AI has brought disruption to our expectations for engaging, and experience-based learning. Workforce agility is congenitally linked to learning and the way enterprises approach L&D has a lot of impact on business outcomes. Even with large enterprises prioritizing continuous learning and development for employees, it proves rather tough to design and implement outcome-based learning programs. Aspect like employees scattered worldwide, employees working from home, and employee turnover it seems strenuous to design learning paths that fit and caters […]
A strategy to populate a feedback or response history box.
Second part, describing the Shape button, Bitmap used as button, SVG used as button. At the end you’ll find my conclusion about using button types.
Overview of the older type of buttons, how they are used, their common features and my personal recommendations for using them. Next blog will explain the newer types of buttons: Shape button, Bitmap image used as button, SVG used as button.
An idea to help spark some ideas for your projects using random number generation and a fading mask.
The breakdown of the code behind the RGB sliders.
Hello Adobe Captivate Community. I’m really excited about Captivates 2019 update which has added VR projects to its capabilities. I’m interested in gathering research on the use of Captivate’s VR capabilities in creating behavioral learning for Autistic students. Does anyone out there know of existing programs or best practices for creating behavioral learning modules through VR learning design?
Organizational competitiveness depends on learning agility of modern workforce. As technology adoption rate is increasing, businesses require new skill sets to cut through the intense competition. L&D initiatives employed to up-skill or re-skill employees measure the quality of the efforts but often miss out on the value they add to the business results. Also in a situation where talent management is constrained with time, intent, and budget, the unclear value-add of L&D to business can stop organizations from investing in such programs. These factors make it important […]
